Friday, May 5, 2017

Nine From Neverwinter, part two

Cast of Characters:

  • Azun – A Moon Elf Archer hailing originally from Deepingdale, but fletching his arrows in Neverwinter for at least the past 30 years. He lead many of Neverwinter to safety during the Cataclysm of Mount Hotenow, and is regarded as a local folk hero.

  • Rungalor – A rough and tumble Barbarian Minotaur from parts unknown ...

  • Rollo Rutterkin – A Halfling Thief and long time companion of Rungalor.

  • Kirok – An Uthgardt Barbarian Shaman on a visionquest, serving as our guide.

  • Gizig – A Silver Dragonborn Warrior with official connections to Neverwinter's militia.

  • Hanzo – A Kozokuran Swordsman who journeyed to Neverwinter with Adrix of Highmoon.

  • Arcandius – A Thayvian Wizard who escaped his homeland with a mysterious tome of power.

  • Adrix – The Wandering Sage and Chronicler of this tale who brought this ragtag group of misfits together. He has traveled extensively as a Bardic Storyteller throughout The Realms, including The Unapproachable East, and is seeking to know more about The North.

  • The Storm Caller – A Calishite Gensia, powerful in the ways of Elemental Sorcery.

  • Grubb – A Goblin prisoner captured on The Triboar Trail, now leading the group to his hidden lair ...

27th of Tarsakh, Year of the Ageless One; 447 North Reckoning

The Goblin outpost was literally a hole in the wall; a waterfall flooded cave complex. The Goblins had no time to set up traps or defensive provisions and before the day was through, we'd learned from Grubb that we had slain their local leader, a Bugbear called Klarg. We'd rescued our patron's man, Sildar, who had been badly beaten and tortured by his Goblin hosts. He informed us that Gundren had been taken away to Cragmaw Castle, the location of which was known to our Goblin prisoner.

28th of Tarsakh, Year of the Ageless One; 447 North Reckoning

With Sildar off to Phandalin, with the wagon and a few escorts, we set off to find the Dwarf Gundren at Cragmaw Castle. The freezing rain had ceased to a slight misting as we entered the forest. We tread through ancient brambles and elder thickets, perhaps not set foot upon by humans in a thousand years. The Goblin trail was scantly seen by Kirok, who in all fairness, was used to stalking much different game, however our prisoner assured us we were on the right trail.

Nightfall greeted us with chilled breath that dared to freeze us in our boots, but onward we pressed through the thickening forest. Kirok signaled us to hault and called forth Hanzo and Azun. There, just off the secluded path, sat a small hovel – silent as the grave save for the indoor illumination of a single candle. The party decided to investigate, as it may prove to be a resting place against the damp cold. The interior was old and the furniture decorating the room was Elven make and heavily covered in the dust of ages. Grubb warned that the place was taboo to Goblinkind and that we should quickly press onward. Before anyone could process his warning, a phantasm of a haggered and worn looking Elf female manifested in the room. “Foolish Mortals ...” she whispered with a breathlessness more hollow than any of Myrkuls' dirges.

“… What do you want here? Do you not know it is death to seek me out?”

Recognizing the spirit as a Banshee, and seeing that my companions were not sure as to fight or flee, I asked what brought this Elf maiden to such a lowly state?

She began to sing us a tale, a song from her youth that told of an Elvish maiden in love with a Netherese Wizard, who died heroically in a forgotten city, fighting Giants and Dragons at the fall of that empire. His maiden wandered the land in grief, such grief no human could truly comprehend, until she had faded away into the forsaken spirit before us.

And with that she was gone. Rollo carried the candle back into the woods, but upon leaving the hovel, it extinguished. He superstitiously put the candle back in the hovel and claimed that it re-lit under some unseen flame, to which this sage has his doubts; for few, if any, Banshees of the Realms are known to have any magical power beyond their death bringing wails ...